Workshop: Adam Barnett and He Wang
| What |
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| When |
Mar 22, 2012 from 11:00 am to 12:00 pm |
| Where | IF 4.31/4.33 |
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Adam Barnett
Graph based crowd control for gaming
Abstract: In this talk I will explain a future work where my current system for crowd control may be adapted for use in the field of games. First I will briefly define the current work, then I will justify adapting the approach, then finally I will describe some problems which I have foreseen in making this change and how they will be overcome.
He Wang
Controlling highly deformable objects
Controlling objects with high degrees of freedom, including articulated objects such as humans or robots and deformable objects such as ropes and cloth, is hard. Such control is required for common daily movements such as folding arms, tying ropes, wrapping objects and putting on clothes. Although there is a heavy demand in computer graphics and animation for generating such scenes, little work has targeted these problems.
Two main difficulties for this kind of problems are:(1) High dimensionality (2) Lack of representations of the tasks. In addition, in graphics and animation, the naturalness of the motion is another requirement. In the talk I will briefly review how I target this problem during my Phd by solving three representative problems: arbitrary posture interpolation, furoshiki wraps and free wrapping. Finally, we would like to draw a conclusion that a good task representation is very helpful in reducing the DoFs of the problem as well as easing the motion planning.


